Digital Entertainment Technologies and Arts Track @ GECCO in Cancun, Mexico, July 8th-12th 2020, invites for submissions describing original work involving the use of computational intelligence techniques in the creative arts, including design, games, and music. Works of a methodological, experimental, or theoretical nature within the context of digital entertainment and its application in industry will also be considered.
Full papers of at most 8 pages (excluding references) should present original work that meets the high-quality standards of GECCO. Accepted full papers appear in the ACM digital library as part of the Main Proceedings of GECCO. For full papers, a separate abstract needs to be submitted first by January 30, 2020. Full papers are due by the non-extensible deadline of February 6, 2020.